Sound problems in games
The first game is Mass Effect Andromeda. In this game several parts of the game there is an issue with the voice acting not being in sync with the characters mouth movements. This happens in many scenes but one is when the Salarian director is talking out his mouth movements are completely out of sync with the voice audio. The way the problem could be fixed is by timing the mouth animations to fit with the voice audio. This would make the game feel more realistic for the player as it looks like the character is speaking.
The Halo 4 soundtrack is the next game audio problem. The soundtrack is too quiet and barely noticeable and very hard to hear. This makes it a problem as it ruins the immersion and usually the halo soundtracks are really well produced. The way this could be fixed is to make it louder for the player to hear and mix it with the other audio aspects.
The next problem is in Burnout:Paradise. In this game there is an option to listen to music on the radio in the car you drive. But the problem is there is a short list of songs that play over and over again. This is a problem as it can make the player feel annoyed or bored. The way they could fix this problem is to add more songs and make the selection more random leaving a large window until that song can be played again.